Wargame Doctrine · Combat Cogitator · Warhammer 40,000 · 11th edition Beta
10,000 simulated rolls per matchup
To install: tap Share, then Add to Home Screen
| Model | Count | Weapons carried |
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| Weapon | Models | Rng | A | BS | S | AP | D |
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| Model | Count | T | Sv | Inv | W |
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Turn abilities and stratagems on in the unit panels above. Use Adjust modifiers by hand for auras from other units, attached leaders, or anything the page did not pick up from the rules text.
| Weapon | Rolls needed | Attacks | Hits | Wounds | Unsaved | Damage |
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| Slain | Exactly | At least |
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Rules applied: hit and wound rolls with critical 6s (or Anti-X); Lethal Hits, Sustained Hits, Devastating Wounds (one model per critical wound), Twin-linked, Torrent, Heavy, Lance, Melta, Rapid Fire, Blast and Cleave; hit and wound roll modifiers capped at +1/−1; cover worsens BS by 1 and plunging fire improves it by 1; saves rolled together, failed saves allocated lowest roll first; attached leaders use the bodyguard's Toughness and take wounds last; Feel No Pain per wound; damage does not carry over from one model to the next. Abilities and stratagems apply only when their conditions match the target, phase and objective positions you set. Legends datasheets are not included. Not modelled: Precision, Hazardous, and rules the page cannot read automatically; set those under Adjust modifiers by hand.Combat Cogitator is a free tool from Wargame Doctrine, an independent, unofficial resource. Not affiliated with or endorsed by Games Workshop. Warhammer 40,000 and all associated names are trademarks of Games Workshop Ltd.