Wargame Doctrine · Combat Cogitator · Warhammer 40,000 · 11th edition Beta

Combat Cogitator

10,000 simulated rolls per matchup

Attacker

More detachments (up to 3 in total)
Unit composition and wargear
ModelCountWeapons carried
Attacks this phase
WeaponModelsRngABSSAPD

Target

More detachments (up to 3 in total)
ModelCountTSvInvW

Scenario

Adjust modifiers by hand
Attacker modifiers
Target modifiers

Turn abilities and stratagems on in the unit panels above. Use Adjust modifiers by hand for auras from other units, attached leaders, or anything the page did not pick up from the rules text.

Battle report

Average damage
–
Models slain
–
Unit wiped
–
Half strength
–
forces a Battle-shock test
Weapon by weapon (averages across all simulations; every attack is rolled even after the target is destroyed)
WeaponRolls neededAttacksHitsWoundsUnsavedDamage
Models slain: odds of each outcome
SlainExactlyAt least

Rules applied: hit and wound rolls with critical 6s (or Anti-X); Lethal Hits, Sustained Hits, Devastating Wounds (one model per critical wound), Twin-linked, Torrent, Heavy, Lance, Melta, Rapid Fire, Blast and Cleave; hit and wound roll modifiers capped at +1/−1; cover worsens BS by 1 and plunging fire improves it by 1; saves rolled together, failed saves allocated lowest roll first; attached leaders use the bodyguard's Toughness and take wounds last; Feel No Pain per wound; damage does not carry over from one model to the next. Abilities and stratagems apply only when their conditions match the target, phase and objective positions you set. Legends datasheets are not included. Not modelled: Precision, Hazardous, and rules the page cannot read automatically; set those under Adjust modifiers by hand.Combat Cogitator is a free tool from Wargame Doctrine, an independent, unofficial resource. Not affiliated with or endorsed by Games Workshop. Warhammer 40,000 and all associated names are trademarks of Games Workshop Ltd.